Echo Invictus (
but_can_i_be_trusted) wrote in
1character2026-05-23 08:18 pm
Looking for the Fight of Her Life (Original)
Character: Original Character
Fandom: Original Fiction
Theme set: Zeta
Rating: PG-13
Warnings: Brief captivity; implied violence; brief mention of character death
Notes: Crossposted to
lyricaltitles
#01 - Swords: She's always dreamed of adventures, swashbuckling, swordplay...
#02 - Sorcery: And sorcery frequently enters her dreams.
#03 - Rogue: Her soul seems to have gone rogue, rejecting the average and the everyday.
#04 - Particolored: She's got a particolored imagination, flashing all hues of excitement.
#05 - Divination: In her dreams, she's destined to a great and heroic fate, guided by a diviner's predictions.
#06 - Pillory: She saves the innocent from being pilloried, from being burned at the stake, and other such atrocities.
#07 - Chant: For miles around, her name is chanted like a prayer.
#08 - Castle: Songs are sung of her great deeds by troubadours at every castle in the region.
#09 - Brocade: People pay her in gold, and in fine brocades, eager to gain her assistance.
#10 - Priest(ess): Every priest and priestess pleads to their deities to keep her safe on her journeys.
#11 - Dark Knight: But every hero has a foe, a dark-aligned knight to cross their paths.
#12 - Evocation: Spouting an evocation of hate and harm, her foe charges himself with the task of bringing her to her end.
#13 - Market: He lets it be known that he's in the market for anything that will aid him in her destruction.
#14 - Ordeal by Fire: He swears that he'll see her burn in the hottest blazes.
#15 - Ordeal by Water: Or else that he will send her to a watery grave.
#16 - Dragon(fly): If it were possible, he'd even use dragons to bring about her destruction.
#17 - Giant: But neither they, nor giants, are in supply anywhere within the locality.
#18 - Trickster: Eventually, by trickery, he lures her in, ensnaring her.
#19 - Dungeon: She's chained and locked within the deepest dungeon of his keep.
#20 - Scroll: Every scroll, every charm she possesses, is taken from her, sealed away beyond her use.
#21 - Elemental: Before leaving her there, he brags that he shall leave her exposed to the elements, to slowly weaken, before he considers finishing her off.
#22 - Ale: There, he abandons her, laughing at her misfortune and capture over several tankards of ale.
#23 - Stew: Those who feared for her now stew in terror, he's sure, unaware and unable to aid her.
#24 - Staff: But there are those among his staff who are disloyal to him, and wish to assist her in escaping.
#25 - Lore: They've heard and treasured the lore that's been spoken of her, sure that she's a savior to the land.
#26 - Artifact: In secret, one of them steals into the treasury, where her artifacts have been hidden, and retrieves them.
#27 - Guild: Together, those staff members who are determined to save her form a guild, to do all that they can.
#28 - Lantern: By lantern's light, they descend into the dungeon.
#29 - Chest: On seeing that help is at hand, hope swells in her chest; trapped down here, she'd begun to feel that all was lost.
#30 - Alchemy: That alchemy of hope drives her to rearm, once she's been unshackled.
#31 - Potion: The scullery maid, knowing secret brews, gives her a potion to renew her strength.
#32 - Doppelganger: When she enters the dining hall, her foe is stunned, sure that he's seeing either a ghost or a doppelganger, determined to undermine his morale.
#33 - Arrow: He reaches for a nearby bow, eager to fire an arrow through what he desperately desires to be a delusion.
#34 - Map: He'd thought that he'd mapped out her doom so perfectly, that the thought of her being at liberty to take her revenge chills him.
#35 - Coin: Terrified once he realizes that she's free, he quickly offers her coins, jewels, anything she desires, if only she'll walk away and let him be.
#36 - Crusade: But it's her crusade, now, to punish him before he can serve others the same way that he's served her.
#37 - Witch: Sure that she's a witch, he charges, sword at the ready.
#38 - Duel: The duel is fraught with risk, but she eventually runs him through.
#39 - Boots: No more will he stain his boots with the blood of harmed innocents; her duty's been discharged.
#40 - Chalice: She's offered a chalice of wine, and a chance to rest; but she turns comfort away, knowing that she must return to her home.
#41 - Offering: Nevertheless, she's grateful for those offerings, and asks the offerers to pass them on to someone who needs them more.
#42 - Sacrifice: Relieved to have her back among them, her life not sacrificed, in vain or successfully, those who've come to know her are ready to celebrate.
#43 - Stained Glass: Her image is created in statues and in stained glass; though she finds the tributes embarrassing, she doesn't dare to insult anyone's talent by admitting as much.
#44 - Diadem: Knowing that she's done what's right is diadem enough; she needs nothing else to crown her.
#45 - Epic: Composers write epics dedicated to the life-threatening fight that she endured.
#46 - King: Kings from neighboring lands beg for her hand in marriage, eager to have someone so powerful on their sides.
#47 - Servant: But she cares too much for life, on the whole, to care to be so tied down; if she can be used for good, she can also be used for evil, a chance that she doesn't wish to take.
#48 - Fae: Yet everyone continues to make such a fuss, sure that she must be fairy-blessed.
#49 - Prophecy: The prophecies have surely been fulfilled.
#50 - Destiny: But, as always, she wakes up in her own bed, facing the fact that real life, being too mundane, has no noble and courageous destiny in store for her.
Fandom: Original Fiction
Theme set: Zeta
Rating: PG-13
Warnings: Brief captivity; implied violence; brief mention of character death
Notes: Crossposted to
#01 - Swords: She's always dreamed of adventures, swashbuckling, swordplay...
#02 - Sorcery: And sorcery frequently enters her dreams.
#03 - Rogue: Her soul seems to have gone rogue, rejecting the average and the everyday.
#04 - Particolored: She's got a particolored imagination, flashing all hues of excitement.
#05 - Divination: In her dreams, she's destined to a great and heroic fate, guided by a diviner's predictions.
#06 - Pillory: She saves the innocent from being pilloried, from being burned at the stake, and other such atrocities.
#07 - Chant: For miles around, her name is chanted like a prayer.
#08 - Castle: Songs are sung of her great deeds by troubadours at every castle in the region.
#09 - Brocade: People pay her in gold, and in fine brocades, eager to gain her assistance.
#10 - Priest(ess): Every priest and priestess pleads to their deities to keep her safe on her journeys.
#11 - Dark Knight: But every hero has a foe, a dark-aligned knight to cross their paths.
#12 - Evocation: Spouting an evocation of hate and harm, her foe charges himself with the task of bringing her to her end.
#13 - Market: He lets it be known that he's in the market for anything that will aid him in her destruction.
#14 - Ordeal by Fire: He swears that he'll see her burn in the hottest blazes.
#15 - Ordeal by Water: Or else that he will send her to a watery grave.
#16 - Dragon(fly): If it were possible, he'd even use dragons to bring about her destruction.
#17 - Giant: But neither they, nor giants, are in supply anywhere within the locality.
#18 - Trickster: Eventually, by trickery, he lures her in, ensnaring her.
#19 - Dungeon: She's chained and locked within the deepest dungeon of his keep.
#20 - Scroll: Every scroll, every charm she possesses, is taken from her, sealed away beyond her use.
#21 - Elemental: Before leaving her there, he brags that he shall leave her exposed to the elements, to slowly weaken, before he considers finishing her off.
#22 - Ale: There, he abandons her, laughing at her misfortune and capture over several tankards of ale.
#23 - Stew: Those who feared for her now stew in terror, he's sure, unaware and unable to aid her.
#24 - Staff: But there are those among his staff who are disloyal to him, and wish to assist her in escaping.
#25 - Lore: They've heard and treasured the lore that's been spoken of her, sure that she's a savior to the land.
#26 - Artifact: In secret, one of them steals into the treasury, where her artifacts have been hidden, and retrieves them.
#27 - Guild: Together, those staff members who are determined to save her form a guild, to do all that they can.
#28 - Lantern: By lantern's light, they descend into the dungeon.
#29 - Chest: On seeing that help is at hand, hope swells in her chest; trapped down here, she'd begun to feel that all was lost.
#30 - Alchemy: That alchemy of hope drives her to rearm, once she's been unshackled.
#31 - Potion: The scullery maid, knowing secret brews, gives her a potion to renew her strength.
#32 - Doppelganger: When she enters the dining hall, her foe is stunned, sure that he's seeing either a ghost or a doppelganger, determined to undermine his morale.
#33 - Arrow: He reaches for a nearby bow, eager to fire an arrow through what he desperately desires to be a delusion.
#34 - Map: He'd thought that he'd mapped out her doom so perfectly, that the thought of her being at liberty to take her revenge chills him.
#35 - Coin: Terrified once he realizes that she's free, he quickly offers her coins, jewels, anything she desires, if only she'll walk away and let him be.
#36 - Crusade: But it's her crusade, now, to punish him before he can serve others the same way that he's served her.
#37 - Witch: Sure that she's a witch, he charges, sword at the ready.
#38 - Duel: The duel is fraught with risk, but she eventually runs him through.
#39 - Boots: No more will he stain his boots with the blood of harmed innocents; her duty's been discharged.
#40 - Chalice: She's offered a chalice of wine, and a chance to rest; but she turns comfort away, knowing that she must return to her home.
#41 - Offering: Nevertheless, she's grateful for those offerings, and asks the offerers to pass them on to someone who needs them more.
#42 - Sacrifice: Relieved to have her back among them, her life not sacrificed, in vain or successfully, those who've come to know her are ready to celebrate.
#43 - Stained Glass: Her image is created in statues and in stained glass; though she finds the tributes embarrassing, she doesn't dare to insult anyone's talent by admitting as much.
#44 - Diadem: Knowing that she's done what's right is diadem enough; she needs nothing else to crown her.
#45 - Epic: Composers write epics dedicated to the life-threatening fight that she endured.
#46 - King: Kings from neighboring lands beg for her hand in marriage, eager to have someone so powerful on their sides.
#47 - Servant: But she cares too much for life, on the whole, to care to be so tied down; if she can be used for good, she can also be used for evil, a chance that she doesn't wish to take.
#48 - Fae: Yet everyone continues to make such a fuss, sure that she must be fairy-blessed.
#49 - Prophecy: The prophecies have surely been fulfilled.
#50 - Destiny: But, as always, she wakes up in her own bed, facing the fact that real life, being too mundane, has no noble and courageous destiny in store for her.
